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Gamification is a popular buzzword now. People across the globe are using this technique for various purposes – increasing sales, getting attention and so on.
It can be used in education and educational technologies as well.
Here are some helpful concepts and tips.
What is Gamification?
Gamification means using game elements on non-game contexts like marketing and businesses or education. It has been used for decades but has taken off recently as one of the favorite tools people use to get and retain attention.
The reason why this is so popular is because of the rewards and gratifications that exist within the games – this is also why games are so popular in the first place. Rewards could be anything – from a trophy to the sense of accomplishment. These rewards give us pleasure. This is precisely why gamification  can be successful when used properly. Essentially, the joy of winning overwhelms the pain of studying.
How Does Gamification Work?
It works by encouraging users to play and win. It takes advantage of our competitive natures and psychological disposition to play games. Used properly, it can increase student engagement, influence their behaviour  and so on.
Of course, there needs to be a reward of some sort, whether it’s points, grades, material rewards, achievements or something else.
It should also not be all about wording – calling something a challenge isn’t going to make it one. There needs to be an actual challenge, something that’s worth doing for the right prize.
The Main Principles of Gamification
Here are the main principles of gamification that you should include in your tech if you want it to work properly:


A reward is something you win and feel positive about. This means that the students need to be rewarded with points, gifts or badges for completing challenging tasks like answering a question, solving a problem,

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